![]() Most blanks are between a group of similar skills (like I-V,-ology,proof,resist,attenuate skills). The skills do follow the listed order, but it may take some trail and error whenever there's a blank. =Blank/not even shown on list, The blanks in the list are my best guesses since it would take forever to sort them all out. Note: skills are stored in 4-bit values, in combinations of 1,2,4,and 8. Note: with these codes you can give yourself divine and dark magic and Augment Light and Dark at the same time. Note:this is the in-combat version of the AI modifier *Useless since it doesn't carry into battle Note: Guests revert to AI control every battle(need to reset or use the AI control) List Keeps going with Zombie versions of L(28-2F),N(30-37), and C(38-3F)Ġx002D84F6 0x000000XX= Allegiance Modifier/Diamond ColorĠF= Green(Denam, Player controlled units, Used before naming army)ġ3= Blue(Default, Player controlled units, used after naming army)ĢF = Guest (Vyce/Catiua before naming army)ģ3 = Guest (Vyce/Catiua after naming army)Ĭan be used to remove guest or target status by setting to 13. Only stays until your status changes in battle, or after the units first turn. ![]() Note: Doesn't effect stats, but can effect enemy level scaling The values 0x02d84c4-d4 are all in decimal format for stat progress from tarot/levelingĠx102d84C4 0x0000XXXX= (Before class bonus/penalty is added, decimal format ex: 100.0 or 1000/3E8) *max is 3, anything higher may work but isn't shownĠx102d84BC 0x0000XXXX= Base HP (I think this is base HP +/- class HP)Ġx102d84BC 0x0000XXXX = Base MP (I think this is base MP +/- class MP) *If a guest character leaves and you have another character with the same sprite the game takes whichever it sees first(real order) and leaves the other in your party. *Two of the same character cannot be in the same a battle if one is there as a guest/target. *Do not use other characters sprites if they haven't joined yet, or they won't join, since the game already thinks you have them. X= Real unit number -1(since your starting a unit 1) and converted to hexadecimal (important step, or you'll end up with the wrong address)Ĭharacter is shown/hidden(start of unit 1)Ġx22D847D 0xZZYYXXWW= letters 1-4 (WW-ZZ) ![]() Unit 1 Address + (48c* X)= Desired Units Address This is what i've mapped out so far, this is just unit 1.Īdd +48Chex to the address per each additional unit(order of recruitment, may not match ID #) ![]()
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