![]() CUDA will remain locked to those running an older version of macOS, since Apple killed support in later versions. We wrote the other day that the company will soon be releasing the first preview of Octane X for macOS, which will deliver on the same goals of AMD/Intel GPU support. We plan to expand our testing on each of these renderers in time.Īt the moment, none of the workloads featured here, to our knowledge, has support for non-NVIDIA GPUs planned – except OTOY, which will use Vulkan sometime in the future to enable support for AMD and Intel GPUs on Windows. In our minds, there isn’t enough performance data from any one of these applications to warrant a standalone article, so we’re combining them all into one here. To get some more juicy render numbers up before CES, we wanted to take advantage of the completed NVIDIA data we have, and focus on the other tests in our suite that work only on NVIDIA. We’ve almost finished retesting all of our NVIDIA GPUs with our latest workstation suite, but have to wait until after CES to jump on AMD’s and get some fresh numbers posted in what will likely become a Quadro RTX 6000 review (since we’re due). There has been a lot of benchmarking going on here the past couple of weeks in preparation for content, which included the aforementioned pieces. That’s unfortunate for AMD and Intel GPU users, so we hope things change in time. Both share the distinction of requiring NVIDIA’s CUDA to run, a trait that still seems common after all these years. We recently published a performance look at both Capturing Reality’s Realit圜apture photogrammetry tool, as well as the major update to Luxion’s popular design and rendering tool, KeyShot. ![]()
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